![]() These changes were not accepted by the players' community and the game was unsuccessful. To avoid being banned in Germany, the German version of the game had all in-game violence and gore removed and placed the story in a parallel universe which was populated by cyborgs. The player could also modify an option known as "Seed" to determine how the terrain was to be mapped. Additionally, these maps are fairly empty and lack significant stylistic details. In practice, the randomly created maps tend to be more or less the same, since only the generic "wilderness" areas are generated, while the core checkpoints remained constant. In theory, this feature allows for an infinite number of map permutations to play. escape, infiltration, assassination, etc.), time of day, type of terrain (hills, snow, jungle, or desert), etc. The RMG also allows the player to select a variety of different map factors, such as mission type (i.e. One highly advertised feature of the game was the Random Mission Generator or RMG, a feature that allows the player to create a terrain map at random. Hit damage is more realistic enemies do not absorb much fire before dying. The most advanced weapon encountered is the OICW, which is based on a former weapon prototype of the United States military. Unlike the original game, there are no futuristic weapons or sci-fi elements. was significantly upgraded from the original title, and fires from cover and uses squad-based tactics rather than simply charging straight at the player. Running into the middle of a firefight will usually get the player killed, and game play requires ducking behind cover and leaning around corners to take shots. Additionally, weapon recoil makes automatic firearms increasingly inaccurate as they are fired, so if the player runs around firing continuously will have difficulty hitting enemies. More firepower is required to dismember or inflict open wounds.ĭesigned as a tactical shooter, the player character is more vulnerable to enemy fire and while he can still survive more than a dozen bullets thanks to his body armor, a single explosion can kill him instantly. At the same time, the gore was fashioned more believably, stylistically, than in the original game. A shot to the head could now blow away a chunk of scalp and expose the dripping brain beneath, and blown-off limbs revealed jutting bones and spurting blood. GHOUL 2.0, as the new engine was called, features 36 gore zones, allowing for increasingly detailed depictions of gore and carnage. The series' focal point, graphic depiction of human bodily dismemberment, makes another appearance in Soldier of Fortune II.
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